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Each upgrade requires between 1 and 4 stars and have a permanent effect on towers and spells. Both Heroic and Iron modes have only 1 life, and beating the modes award 1 star each. Failing to keep any lives will result in defeat.
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The number of lives remaining determines how many stars are awarded, with three for almost none (18-20 lives remaining), two for an average play (17-6 remaining) and one for poor play (5-1 remaining). These new modes offer different types of challenges, by changing the waves, enemies or towers available.Ī completed level is awarded stars based on how successfully it has been played.
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After this mode has been beaten with a 3-star rating, two new modes are unlocked Heroic and Iron. The default and main mode is Campaign, the story mode of the game. Each level is represented on a map of the Frontiers, which are briefed with a basic idea of what to expect before you can begin the level. The difficulty level can also be changed individually on each level. The difficulty changes the Hit Points (or HP) of the enemies. Starting a new game, first offers you a choice of difficulty. The game still includes the same tutorials and explains how things work clearly, so new players can learn quickly. Game-play in Frontiers is no different to Kingdom Rush, allowing players of the previous game to fly straight into playing without needing to familiarize themselves with the set up. The story unfolds gradually through information given at the start of each new level as you, the nameless General in the King's forces, lead your troops through vast desert, dense jungles and deep caverns to face off against the game's new villain, Lord Malagar, and whatever else is hiding in the shadows. When the dark wizard Vez'nan was defeated at the end of the previous game, a new evil takes up his mantle and escapes into the wild frontiers to the south-east of the kingdom. Letting too many enemies through results in a Game Over.įrontiers continues the story that ended in Kingdom Rush. Placing towers on the side of a path to destroy enemies that appear in predetermined waves, the objective is to defeat all the waves before they reach the end of the path, using the towers and certain abilities. That way they'll march straight into the explosion, and you'll get the most effective use from this devastating source of damage.Kingdom Rush: Frontiers follows the formula of a typical tower-defense game. For this reason, it's important to aim this deadly firepower just ahead of the marching enemy. It takes a little while for your Rain of Fire reinforcement to land at the destination you choose. Your warriors can take a fair beating, but they'll live longer - and the enemy will drop faster - if there's a rain of arrows coming down at the same time. It's all well and good having melee troops getting stuck into the action, but you'll be helping them out a great deal by having ranged support nearby. Just make sure you don't leave a lane exposed to an attack by doing so. Now tap where you want them to travel to, and they'll move off into battle. Tap on the tower they're attached to, then hit the blue flag icon in the radial wheel that pops up. You don't have to wait for an enemy to come into contact with your defenses for a battle to occur. Yes, you might have a stronger enemy assault coming up, but you want to keep your current troops alive for as long as possible, and these reinforcements can really turn the tide of battle in your favor. Never leave one of your special reinforcements on cooldown, as long as there are enemies on the screen. If you're new to the series, here are some useful hints and tips for staying alive on the battlefield. Kingdom Rush Frontiers picked up a 4 out of 5 star score in our review earlier today, and we think fans of the first game are in for quite a treat with this sequel.